Spawns with 3 archer, 1 spearmen and Commander Barka Vanguard (takes no damage from frontal attacks, only back attacks).Spawns with 1 archer, 2 spearmen and Lieutenant Shear Spawns with 1 normal wolf and The Wolf Lord These are the values I've seen when first meeting these units.īosses are immune to stuns, but not to poison, bleeding or knockback. Counterattack if attacked (only once, twice for Melic).Įnemy health and damage scale according to how much time has passed. Can proc only once (twice for Halfarus). Attack of Opportunity for ranged units (Must be activated like Guard). Ranged units and Invisible units have no AoO. Enemy attacks your ally while adjadent to you. Enemy tries to move away from you when they are in an adjadent hex. Once an enemy is in an adjadent square, your movement is reduced to 1. Percentage chance to avoid enemy attack. Get pushed away from the unit inflicting the knockback. Take 2 damage at the start of your turn. Take 1 damage at the start of your turn. To avoid this, use the other types of Erus (type 2 is far better).Īrmor (1 armor cancels all damage from a single attack.)Ĭritical decides the chance to deal double damage.ĭodge decides the chance to avoid attacks.Īccuracy decides whether you miss or not. Using Erus the Wizard's type 1 ability can sometimes freeze the fight. Instead, go to the last boss and simply use all the potions in your inventory: At some point the game should register what you're doing and open up the type. Erus the Wizard's arctype doesn't open despite using four potions. Also build him for damage (either crit, or str, including the ring rune). Armor ignore rune to Meledar (hopefully you get one). Put armor break runes to Ranged, and possible the melee.Give hero dodge, and one armor (best option is the rune that gives both armor and dodge).Last mercenary: Melee fighter, either Melic (type 1) or Darion (type 2) - the one you didn't pick before.
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